Install this theme

dj-master-d:

Awkward as fuck

simonsprocket:

ruinedchildhood:

Drive Through

Instructions unclear

simonsprocket:

ruinedchildhood:

Drive Through

Instructions unclear

bolt-carrier-assembly:

"AK47s are inaccurate and shitty communist weapons."

"AR-15? Lol, enjoy your jams."

"9mm won’t even kill you"

"…just like in Call of Duty."

"Plastic guns are trash"

"If you can’t do it in one shot,  you don’t need a gun"

mintsmintsmints:

the face people are actually making when they say “EVREY FUCKNGI TIEM I CANT BREATHTETIJGSHS”

mintsmintsmints:

the face people are actually making when they say “EVREY FUCKNGI TIEM I CANT BREATHTETIJGSHS”

sassy-spoon:

clpdee:

clpdee:

clpdee:

just watched concrete try and fail to fit into this napkin holder for the past five minutes, now he’s just been standing with his front paws in it looking mad and tired

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are you kidding

you named your fucking cat concrete

haruspis:

Halo 3: ODST

2009 was such a good year for Halo because we got its two most underrated games (Wars and ODST), as well as some absolutely cracking fiction (Evolutions).

To this day, ODST remains one of the best games that Bungie has made in my opinion - and they did it in 8 months. That’s the thing about Bungie, when they’re pressed for time with strict deadlines for a game they’re making (Halo CE, 2, and ODST) then the result is always better than when they have the luxury of time (Halo 3, Reach, and Destiny).

ODST did a lot for the series by perfecting Halo 3’s awful sandbox. By removing dual-wielding, this was the first time since Halo CE that we actually had a sandbox full of totally viable weapons. The removal of the Battle Rifle encouraged you to alternate strategies with different kinds of weapons - a Spiker was finally a sound alternative to the SMG, the Magnum was back to its glorious scoped self, and the Assault Rifle was more of a suppression weapon than something you could just charge a horde of enemies with. Also, the fact that you couldn;t actually use equipment like Bubble Shields or Power Drains encouraged you to play around with and manipulate the enemy AI (just as you would do in CE) - positioning and timing was artful, as you could get a Brute to either throw up a protective shield for you or launch a Power Drain into a group of its own allies.

The very concept of ODST being so different is part of why I love it so much. It’s sci-fi film-noir, which is beautifully conveyed by the story, the environments, the art, but especially the music. I could talk all day about just how good ODST’s soundtrack is, quite easily one of the best that I’ve ever had the pleasure of hearing (up there with the likes of Journey).

Despite Halo 3’s engine not being sophisticated enough to handle rain, the game well and truly makes you feel like it’s raining as you trudge through the ruined streets of New Mombasa - the light notes of a piano narrating your path, combined with the flashes of lightning and general atmosphere of this Covenant-occupied city.

Sadie’s Story is literally one of the best things that Bungie has written as well. While ODST’s main story isn’t much to get excited over (mainly due to the cliche’d nature of a lot of the characters - though you really can’t quite beat Halo + the cast of Firefly), Sadie’s Story is a really interesting foray into the lives of some of the civilians during the Covenant’s occupation.

The story itself draws heavily on Dante’s Inferno from Divine Comedy, the narrative progresses through each Circle of Hell and it’s just really well done. It’s a weird mixture of mythology and noir which seems like it really shouldn’t work, but it just does.

Firefight was an amazing addition to the series as well. On higher difficulties, you are curb-stomped into working as a team with three other players and I have very fond memories of staying up into the early hours of the morning to get the VidMaster: Endure achievement. There’s a real opportunity for proper tactical gameplay as you coordinate with your team regarding your management of roles, weapons, ammo, health kits, and locking down choke points. It’s the closest feeling to Halo CE’s gameplay that I’ve had, and it’s absolutely glorious!

Did I mention that this was all done in just over 8 months? Truly astonishing that games even today which are developed over the course of years have less style and substance than this side-project which was originally intended to be a 2 hour long DLC for Halo 3.

This game is an absolute gem.

ODST was definitely one of my favorite games in the series. Probably cause the hell jumpers are so bad ass. Playing as one was even more awesome.

widebooty:

auggielicious:

motocorsa:

       TERRACORSA 

DARE TO BE DIFFERENT

-photo by Quentin Wilson for Asphalt & Rubber

Not your average dirt bike.

this is so sick

I want one

ak47-lover:

tombstone-actual:

Damn I love this rifle.

Can anyone tell me what charging handle that is?

Rainier Arms Raptor :D best one out there

whiskey-weather:

You’ll never catch me putting Monster Energy decals on my truck but OH MY GOD this driving. Mexico rules.

BJ Baldwin is a fucking animal. The Recoil vids are on par if not better (because they have trophy trucks) than Ken Blocks Gymkhana videos

ohana-means-famiree:

poshcoughing:

americansavior:

itsjustsatanthings:

cumber-bitches:

caswantsdeansassbutt:

cumber-bitches:

cumber-bitches:

I have fruit polos and lollypops be jealous.

omg do many people not know what fruit polos are? they are heaven

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In America, we call them lifesavers. They can be chewy or hard candy. 

polos aren’t chewy and they also come in mint.

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this week on: britan thinks its special

This week on america copies everything from Britain.

HOLD THE FUCK UP

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gray-firearms:

opafginger:

gunny-daydreams:

snatchedweaves:

asiareneebelike:

wtf



How????

Must be set up.

Looks like it but still awesone

gray-firearms:

opafginger:

gunny-daydreams:

snatchedweaves:

asiareneebelike:

wtf

How????

Must be set up.

Looks like it but still awesone

hotrodzandpinups:

Boss 429